Research on Scenario-Based Optimization of Game UI Based on a Multi-Dimensional Theoretical Framework-Taking "Black Myth: Wukong", "Cyberpunk 2077", and "God of War" as Examples
DOI: https://doi.org/10.62517/jike.202604203
Author(s)
Shiqi Li
Affiliation(s)
School of Arts and Media, Chongqing City University of Science and Technology, Chongqing, China
Abstract
As contemporary games increasingly pursue immersive experiences, the User Interface (UI) has become critically important as the bridge connecting players to virtual worlds. Current game UI design generally faces a significant challenge: how to effectively balance Cognitive Efficiency, Interaction Usability, and Artistic Immersion across diverse scenarios such as intense combat, immersive exploration, and complex management. To address this challenge, this study constructs a three-dimensional theoretical analysis framework and selects "God of War", "Cyberpunk 2077", and the highly anticipated "Black Myth: Wukong" for comparative case studies and in-depth analysis. The core finding of this research is that successful UI design does not adhere to a static optimal solution, but rather involves a dynamic trade-off among the three dimensions based on scenario requirements. Specifically, the study reveals an inverse complementary relationship between "Cognitive Efficiency" and "Narrative Immersion" in extreme scenarios: in high-intensity combat, to maximize information processing efficiency, UI design tends to suppress immersive elements to reduce visual interference; conversely, in free exploration scenarios, to pursue ultimate immersive experiences, design necessitates strategic compromises in Interaction Usability, such as removing navigation aids to encourage environmental observation. The results of this study are crystallized into a "Scenario-Based UI Design Strategy Matrix," contributing an optimization scheme with both theoretical value and practical guiding significance to the field of game UI design.
Keywords
Game UI Design; Scenario-Based Design; Cognitive Psychology; Human-Computer Interaction (HCI); Immersion; User Experience (UX)
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